11. WEAPONS AND EQUIPMENT

1) Money

Much of the trade in Middle-earth is done by barter. Use of the Appraise, Fast Talk and Persuade skills can cover much of the bartering player characters may need to engage in. The use of Lores, such as Animal and Plant Lore, and Craft skills are also encouraged as these can be used to guage the quality of the wares on sale. However, money does exist in the form of large and small coins of gold and silver. The larger sized coins are generally referred to as Pieces, while the smaller coins are pennies. There is also the copper penny, the smallest value coin in Middle-earth. Coins are exchanged as follows:

100 copper pennies (cp) = 1 silver penny (sp)

4 silver pennies (sp) = 1 Silver Piece (SP) = 1 gold penny (gp)

4 gold pennies (gp) = 1 Gold Piece (GP)

Thus

1 GP = 4 SP = 16 sp = 1,600 cp

For clarity, pennies will be written as lower case, Pieces will be capitalised.

2) Personal Equipment

Item

Cost

Backpack

2sp

Bedroll

2sp

Belt Pouch

1sp

Blanket

50cp

Dagger Sheath

2sp

Lamp

1SP

Lantern

1SP, 2sp

Pipeweed

2sp

Quiver

2sp

Rope

1sp per 50 feet

Sword Scabbard

1SP

Tinderbox

1sp

Tent (1 man, 2 hobbits)

1sp

Tent (2 man, 4 hobbits)

2sp

Tent (3 man, 6 hobbits)

1SP

Torch

1sp for 10

Water/Wine skin

2sp


3) Clothing

1 suit of clothing includes: trousers or breeches, a shirt, belt, cloak or cape, and footwear. Female characters may have a dress rather than trousers. The player is free to choose the appearance and materials of their character's clothing.

Type

Cost

Clothes, fine, 1 suit

3sp

Clothes, average, 1 suit

2sp

Clothes, poor, 1 suit

1sp

Clothes, travelling, 1 suit

3sp

Clothes, very fine, 1 suit

1SP

Clothes, winter, 1 suit

1SP

4) Livestock

Animal

Cost

Horse, Riding

2SP

Horse, War

4SP

Horse, Draft

3SP

Pony

1SP

Dog

3sp

Tack and Harness

1sp

Barding (horse armour)

2SP

5) Weapons Tables

a) Melee Weapons

Weapon

STR

DEX

Hands

Damage

Weight

Size

Cost

Axe








Battle

9

9

1

D8+2

8lbs

M

3SP,1sp

Great

11

9

2

2D6+2

17lbs

L

3SP,3sp

Hatchet

7

9

1

D6+1

1lb

M

2SP,2sp

Club

7

7

1

D6

4lbs

M

Free

Dagger








Normal

1

3

1

D4+2

1lb

S

2SP,2sp

Long knife

1

3

1

D4+3

1.5lb

M

2SP,3sp

Orc

1

3

1

D4+3

1lb

S

2SP,3sp

Hammer

11

7

1

D6+3

8lbs

M

2SP,3sp

Mace








Light

7

7

1

D6+2

7lbs

M

2SP,2sp

Heavy

13

7

2

D8+2

10lbs

M

3SP

Mattock

11

9

2

2D6+2

15lbs

M

3SP

Pikestaff

11

7

2

2D6+1

15lbs

L

2SP,3sp

Quarterstaff

9

9

2

D8

4lbs

M

Free

Shield bash








Large

8

9

1

D6

5-12lbs

M

2SP

Small

4

9

1

D4

4-8lbs

M

1SP

Spear








Long

11

9

2

D10+1

7lbs

L

2SP,3sp

Normal

9

7

1

D6+1

4lbs

L

2SP,1sp

Sword








Long

13

9

1

D10+1

4-7lbs

M

3SP,1sp

Orc long

14

7

1

D10+1

4-8lbs

M

3SP,1sp

Scimitar

9

9

1

D8+1

4-6lbs

M

3SP

Short, eket

7

7

1

D6+1

3-5lbs

M

2SP,3sp

Great

11

13

2

2D8

8-10lbs

L

4SP,2sp

Whip

4

9

1

D4+1

1lb

M

1SP

b) Missile Weapons

Weapon

STR

DEX

Hands

Damage

Weight

Size

Cost

Bow








Longbow

13

11

2

D10+2

3lbs

L

2SP,2sp

Steelbow

11

13

2

2D6+1

3lbs

L

Priceless

Short

9

9

2

D6+1

2lbs

M

2SP

Dagger

1

6

1

D4+2

1lb

S

2SP,2sp

Javelin

7

10

1

D8+2

2lbs

M

3SP

Rock

3

5

1

2D4

3-5lbs

M

Free

Sling

1

11

1

D6+1

1lb

S

1SP

Spear

9

10

1

2D6

4lbs

L

2SP,1sp

Throwing Axe

9

12

1

D8+2

1lb

M

2SP,2sp

c) Notes

6) Armour and Shields

a) Shields

Shield

Parry %

Cost

Weight

Notes

Large

Bonus

2SP

5-12lbs

Target, Heater

Small

Bonus

1SP

4-8lbs

Buckler, Hobbit

b) Armour

Armour

Protection

Cost

Weight

Notes

Helmet

+2

1SP,2sp

5lbs

Add these points to the protection of other armour worn

Light Leather

1

2SP

10lbs

May be worn under clothes

Hard Leather

2

3SP

10lbs


Scale Mail

4

4SP

20lbs

Armour of the Haradrim

Mail Shirt

3

3SP

15lbs

Covers Torso only.

Full Chainmail




Assumed to include a helmet and hauberk

Dwarf

8

7SP

40lbs


Mithril

+10

Priceless

¼ normal

Add these points to the protection of the chainmail suit

Orc

6

6SP

35lbs

Heavy. Reduce Agility skills by 5%

Ordinary

6

5SP

30lbs


Plated

+2

+1SP

+5lbs

Add these points to the protection of the underlying chainmail suit

c) Notes