11. WEAPONS AND EQUIPMENT
1) Money
Much of the trade in Middle-earth is done by barter. Use of the Appraise, Fast Talk and Persuade skills can cover much of the bartering player characters may need to engage in. The use of Lores, such as Animal and Plant Lore, and Craft skills are also encouraged as these can be used to guage the quality of the wares on sale. However, money does exist in the form of large and small coins of gold and silver. The larger sized coins are generally referred to as Pieces, while the smaller coins are pennies. There is also the copper penny, the smallest value coin in Middle-earth. Coins are exchanged as follows:
100 copper pennies (cp) = 1 silver penny (sp)
4 silver pennies (sp) = 1 Silver Piece (SP) = 1 gold penny (gp)
4 gold pennies (gp) = 1 Gold Piece (GP)
Thus
1 GP = 4 SP = 16 sp = 1,600 cp
For clarity, pennies will be written as lower case, Pieces will be capitalised.
2) Personal Equipment
|
Item |
Cost |
|---|---|
|
Backpack |
2sp |
|
Bedroll |
2sp |
|
Belt Pouch |
1sp |
|
Blanket |
50cp |
|
Dagger Sheath |
2sp |
|
Lamp |
1SP |
|
Lantern |
1SP, 2sp |
|
Pipeweed |
2sp |
|
Quiver |
2sp |
|
Rope |
1sp per 50 feet |
|
Sword Scabbard |
1SP |
|
Tinderbox |
1sp |
|
Tent (1 man, 2 hobbits) |
1sp |
|
Tent (2 man, 4 hobbits) |
2sp |
|
Tent (3 man, 6 hobbits) |
1SP |
|
Torch |
1sp for 10 |
|
Water/Wine skin |
2sp |
3) Clothing
1 suit of clothing includes: trousers or breeches, a shirt, belt, cloak or cape, and footwear. Female characters may have a dress rather than trousers. The player is free to choose the appearance and materials of their character's clothing.
|
Type |
Cost |
|---|---|
|
Clothes, fine, 1 suit |
3sp |
|
Clothes, average, 1 suit |
2sp |
|
Clothes, poor, 1 suit |
1sp |
|
Clothes, travelling, 1 suit |
3sp |
|
Clothes, very fine, 1 suit |
1SP |
|
Clothes, winter, 1 suit |
1SP |
4) Livestock
|
Animal |
Cost |
|---|---|
|
Horse, Riding |
2SP |
|
Horse, War |
4SP |
|
Horse, Draft |
3SP |
|
Pony |
1SP |
|
Dog |
3sp |
|
Tack and Harness |
1sp |
|
Barding (horse armour) |
2SP |
5) Weapons Tables
a) Melee Weapons
|
Weapon |
STR |
DEX |
Hands |
Damage |
Weight |
Size |
Cost |
|---|---|---|---|---|---|---|---|
|
Axe |
|
|
|
|
|
|
|
|
Battle |
9 |
9 |
1 |
D8+2 |
8lbs |
M |
3SP,1sp |
|
Great |
11 |
9 |
2 |
2D6+2 |
17lbs |
L |
3SP,3sp |
|
Hatchet |
7 |
9 |
1 |
D6+1 |
1lb |
M |
2SP,2sp |
|
Club |
7 |
7 |
1 |
D6 |
4lbs |
M |
Free |
|
Dagger |
|
|
|
|
|
|
|
|
Normal |
1 |
3 |
1 |
D4+2 |
1lb |
S |
2SP,2sp |
|
Long knife |
1 |
3 |
1 |
D4+3 |
1.5lb |
M |
2SP,3sp |
|
Orc |
1 |
3 |
1 |
D4+3 |
1lb |
S |
2SP,3sp |
|
Hammer |
11 |
7 |
1 |
D6+3 |
8lbs |
M |
2SP,3sp |
|
Mace |
|
|
|
|
|
|
|
|
Light |
7 |
7 |
1 |
D6+2 |
7lbs |
M |
2SP,2sp |
|
Heavy |
13 |
7 |
2 |
D8+2 |
10lbs |
M |
3SP |
|
Mattock |
11 |
9 |
2 |
2D6+2 |
15lbs |
M |
3SP |
|
Pikestaff |
11 |
7 |
2 |
2D6+1 |
15lbs |
L |
2SP,3sp |
|
Quarterstaff |
9 |
9 |
2 |
D8 |
4lbs |
M |
Free |
|
Shield bash |
|
|
|
|
|
|
|
|
Large |
8 |
9 |
1 |
D6 |
5-12lbs |
M |
2SP |
|
Small |
4 |
9 |
1 |
D4 |
4-8lbs |
M |
1SP |
|
Spear |
|
|
|
|
|
|
|
|
Long |
11 |
9 |
2 |
D10+1 |
7lbs |
L |
2SP,3sp |
|
Normal |
9 |
7 |
1 |
D6+1 |
4lbs |
L |
2SP,1sp |
|
Sword |
|
|
|
|
|
|
|
|
Long |
13 |
9 |
1 |
D10+1 |
4-7lbs |
M |
3SP,1sp |
|
Orc long |
14 |
7 |
1 |
D10+1 |
4-8lbs |
M |
3SP,1sp |
|
Scimitar |
9 |
9 |
1 |
D8+1 |
4-6lbs |
M |
3SP |
|
Short, eket |
7 |
7 |
1 |
D6+1 |
3-5lbs |
M |
2SP,3sp |
|
Great |
11 |
13 |
2 |
2D8 |
8-10lbs |
L |
4SP,2sp |
|
Whip |
4 |
9 |
1 |
D4+1 |
1lb |
M |
1SP |
b) Missile Weapons
|
Weapon |
STR |
DEX |
Hands |
Damage |
Weight |
Size |
Cost |
|---|---|---|---|---|---|---|---|
|
Bow |
|
|
|
|
|
|
|
|
Longbow |
13 |
11 |
2 |
D10+2 |
3lbs |
L |
2SP,2sp |
|
Steelbow |
11 |
13 |
2 |
2D6+1 |
3lbs |
L |
Priceless |
|
Short |
9 |
9 |
2 |
D6+1 |
2lbs |
M |
2SP |
|
Dagger |
1 |
6 |
1 |
D4+2 |
1lb |
S |
2SP,2sp |
|
Javelin |
7 |
10 |
1 |
D8+2 |
2lbs |
M |
3SP |
|
Rock |
3 |
5 |
1 |
2D4 |
3-5lbs |
M |
Free |
|
Sling |
1 |
11 |
1 |
D6+1 |
1lb |
S |
1SP |
|
Spear |
9 |
10 |
1 |
2D6 |
4lbs |
L |
2SP,1sp |
|
Throwing Axe |
9 |
12 |
1 |
D8+2 |
1lb |
M |
2SP,2sp |
c) Notes
Weapons that appear as both hand weapons and missile weapons require an extra skill to be used as a missile weapon. If no skill has been developed, the character has a 10% chance to hit.
Projectile weapons do slightly more damage than melee weapons as they achieve greater velocity and impact.
Should a character desire a weapon not on this list, the parameters should be worked out in conjunction with the GM
All weapons and shields are assumed to have 20 Hit Points to determine if they have been damaged by fire, acid, etc.
Whips have the special effect that they can entangle a foe. A successful attack with a whip inflicts just 1D3 damage but the whip becomes tangled around the target. It is then possible for the whip-user to trip or disarm the opponent. To trip the opponent make a roll of STR vs. SIZ. To disarm the opponent, make a roll of DEX x 3%. If the whip attack is critical, the attacker can disarm or trip automatically, without having to make a second roll. An entangled opponent can try to escape the whip by making a STR vs. STR roll (tearing the whip from the attacker's hand) or DEX vs. STR (escaping by wriggling free).
6) Armour and Shields
a) Shields
|
Shield |
Parry % |
Cost |
Weight |
Notes |
|---|---|---|---|---|
|
Large |
Bonus |
2SP |
5-12lbs |
Target, Heater |
|
Small |
Bonus |
1SP |
4-8lbs |
Buckler, Hobbit |
b) Armour
|
Armour |
Protection |
Cost |
Weight |
Notes |
|---|---|---|---|---|
|
Helmet |
+2 |
1SP,2sp |
5lbs |
Add these points to the protection of other armour worn |
|
Light Leather |
1 |
2SP |
10lbs |
May be worn under clothes |
|
Hard Leather |
2 |
3SP |
10lbs |
|
|
Scale Mail |
4 |
4SP |
20lbs |
Armour of the Haradrim |
|
Mail Shirt |
3 |
3SP |
15lbs |
Covers Torso only. |
|
Full Chainmail |
|
|
|
Assumed to include a helmet and hauberk |
|
Dwarf |
8 |
7SP |
40lbs |
|
|
Mithril |
+10 |
Priceless |
¼ normal |
Add these points to the protection of the chainmail suit |
|
Orc |
6 |
6SP |
35lbs |
Heavy. Reduce Agility skills by 5% |
|
Ordinary |
6 |
5SP |
30lbs |
|
|
Plated |
+2 |
+1SP |
+5lbs |
Add these points to the protection of the underlying chainmail suit |
c) Notes
Mithril has one very important attribute: armour made of Mithril does protect against a Critical Hit.